{"id":29225,"date":"2023-09-06T11:13:34","date_gmt":"2023-09-06T18:13:34","guid":{"rendered":"https:\/\/www.helpshift.com\/?p=29225"},"modified":"2024-04-07T23:32:50","modified_gmt":"2024-04-08T06:32:50","slug":"indie-vs-game-publisher-whats-better-for-your-game","status":"publish","type":"post","link":"https:\/\/www.helpshift.com\/indie-vs-game-publisher-whats-better-for-your-game\/","title":{"rendered":"Indie vs Game Publisher: What\u2019s Better for Your Game?"},"content":{"rendered":"\n
So you have an idea for a game that could possibly go really viral in the market. You start by thinking that all you need to do is code for hours together till it comes to life, and then reality strikes.<\/p>\n\n\n\n
How on earth do you make your game enter the market? Do you self publish it or would you rather go with a publisher?<\/p>\n\n\n\n
First of all, let\u2019s find out what does a game publisher do. A publisher is a classic company directly involved in publishing and releasing games. The key feature of game publishers is that they have an opportunity to release and distribute your product as widely as possible: from discs on store shelves to digital distribution. Often the publisher finances the development of the game and pays developers. Other functions of the publisher can include printing a guide to the game and designing the box with the game.<\/p>\n\n\n\n
Real publishing companies have a very wide range of coverage up to partnering with publishers in other countries. As a rule, real publishers do not like experimental games and know well their audience needs. It\u2019s not so important for publishers how unique and special your game is \u2013 it is important for them how well your game will sell. So the key difference between developer and publisher is that the developer creates the game whereas the publisher sells it. However, there are also different types of game developers:<\/p>\n\n\n\n
We recently came across an interesting post by Steve Yap on Mugshot<\/a>, where he lists down the 40 not so easy steps to publishing your own game. But he also ends it with a note on how satisfying it is to do it all your own and still make your game a hit amongst the others that are being backed by publishers.<\/p>\n\n\n\n The truth is, not every developer out there is ready to don different hats. Some just want to work on their gaming concept and then have someone well \u2018experienced\u2019 to take care of the rest.<\/p>\n\n\n\n But if you\u2019re thinking that a publisher is easy to get \u2013 you\u2019re absolutely wrong. There is a whole set of tasks that you need to complete before you actually get through one!<\/p>\n\n\n\n