{"id":29265,"date":"2023-08-25T11:51:39","date_gmt":"2023-08-25T18:51:39","guid":{"rendered":"https:\/\/www.helpshift.com\/?p=29265"},"modified":"2024-04-07T23:02:10","modified_gmt":"2024-04-08T06:02:10","slug":"games-as-a-service-gaas-what-it-is-and-how-it-works","status":"publish","type":"post","link":"https:\/\/www.helpshift.com\/games-as-a-service-gaas-what-it-is-and-how-it-works\/","title":{"rendered":"Games as a Service (GaaS): What It Is and How It Works"},"content":{"rendered":"\n

You don\u2019t have to buy a powerful PC or console to play modern games. Instead, you just need a reliable Internet connection, which is required to send game information to the app or browser installed on the receiving device. The game is rendered and played on a remote server, but you see and interact with everything locally, that is, on your device. Games as a service are based on this principle. It\u2019s like Netflix or any other streaming platform. The only difference is that the server from which the video stream is coming can also accept and respond to user input.<\/p>\n\n\n\n

What Is Games as a Service (GaaS)?<\/strong><\/h2>\n\n\n\n

The \u201cgames as a service\u201d term can relate not only to the hardware needed to play the game but also the game\u2019s monetization model.<\/p>\n\n\n\n

GaaS is a way to monetize PC games after the start of their sale, by subscription, or by supporting a free distribution model. The GaaS model includes long-term support from developers, the introduction of new content, and the retention of a paying audience.<\/p>\n\n\n\n

Unlike traditional video games that are bought only once, games as a service are constantly \u201calive\u201d, with an endless development cycle and new exciting seasons. Most of the GaaS revenue comes from microtransactions \u2013 payments for additional items within the game.<\/p>\n\n\n\n

Until recently, the idea of GaaS sounded too innovative, but it has already become a reality: millions of gamers use the cloud gaming services GeForce Now and Google Stadia. Analysts predict that this industry will earn at least $1.5 billion in 2021.<\/p>\n\n\n\n

Based on a recent study<\/a> by Juniper Research, cloud gaming, despite its impressive growth, is not yet ready to seriously change the \u201crules of the game\u201d in the gaming industry.<\/p>\n\n\n\n

There are three key reasons:<\/p>\n\n\n\n