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Average resolution time is the average elapsed time between a player raising an issue and that issue being fully closed, covering the wait, the back-and-forth,

Live-service gaming keeps setting revenue records, but the support math has gotten harder. Roughly 23% of players abandon a game after a single poor support

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In recent times, AI’s role in customer service has grown tremendously, transforming how customers interact with businesses and vice versa. AI customer service platforms use

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Imagine trying to buy something you need, but the instructions are in a language you barely understand. Frustrating, right? Now, imagine that frustration multiplied across

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Most studios evaluating Theymes start with the wrong question. They line up feature lists and compare boxes. The question that actually decides the outcome is

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Not long ago, community management sat at the edge of a studio’s org chart, a Discord server and a social account someone checked between other

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2026 has been brutal for live-service games. Studios across every major publisher have shut down projects, closed studios, and cut staff, while some of last

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Downloads peaked. The acquisition era is ending. According to mobile gaming market statistics, the global market is on track to surpass $196 billion in 2026,

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Your players do not care how many channels you support. They care about one conversation. Most omnichannel customer support platforms miss that, and they miss

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The market is flooded with AI customer support agents. Almost none of them are built for games. Analysts expect AI to resolve around 80% of

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A VIP player is a high-value account whose spend, session frequency and lifetime value place them in the top few percent of your player base.

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Most studios are drowning in player data and starving for decisions. The dashboards are full. DAU, retention curves, ARPDAU, funnel drop-off, all of it streaming

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Most studios can tell you a player churned. Almost none can tell you the moment it became inevitable. The lifecycle dashboard shows the stages: new

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