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Most studios evaluating Theymes start with the wrong question. They line up feature lists and compare boxes. The question that actually decides the outcome is
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For most game genres, monetization is a layer on top of the product. For hyper-casual games, it is the product. These are free, instantly playable
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Most studios pour their engagement budget into push notifications, then watch half their players never see a single message. That gap is not a delivery
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Have you ever interacted with a chatbot or a virtual assistant? You may have asked Siri to play your favorite song or talked with a
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Every great mobile game starts as an idea, but coming up with one that is both original and worth building is the hard part. The
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We have been at the edge of our seats waiting to introduce you to our new podcast, Player: Engage, brought to you by Helpshift and
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Mobile is the biggest platform in gaming, with billions of players and a market worth around $100 billion a year, and the tools to build
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Businesses across every industry are constantly looking for opportunities to leverage automation to improve their workflow and boost productivity. Unsurprisingly, the narrative is no different
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Customer service has never been more important. Today’s customers are becoming ever more discerning, and brands are having to do more than ever before to
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For businesses to deliver the best communication, it needs to be prompt. If customers aren’t receiving the right care or relevant information, they may be
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Picture this. A player is mid-match on their PS5 when an error code freezes the screen. They reach for the controller, try to type their
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It’s never been more difficult to find success at app stores. Competition is fierce, consumers are spoilt for choice and apps are having to pull
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Increasing App Engagement Mobile apps are expected to generate over $935 billion in revenue by next year. Statista found that a total of 218 billion
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