The Helpshift Blog

Most studios evaluating Theymes start with the wrong question. They line up feature lists and compare boxes. The question that actually decides the outcome is

Did you know that a great app rating is critical for an app’s longevity?  A rating or bad reviews can make or break a user

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Helpshift CEO Eric Vermillion featured on “Navigating the Customer Experience” with Yanique Grant. Listen to the podcast episode below.

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Data democratization is the practice of ungating access to data within an organization and empowering even those with no technical know-how to easily use it

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You can’t have a successful game without an equally successful customer support strategy. And, unfortunately, player support teams are sometimes surprised by the costs associated

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Discord is a wildly popular online platform where players meet up, share tips, and get gaming-related help. Some players even refer to it as their

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At Helpshift, we’re devoted to making it easier for mobile game publishers and studios to give players the best support experience. That’s why we’re making

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Helpshift won the Best Live Chat Product Award for 2020 from the Product School, the global leader in product management training with a community of

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In our digital-first world, we’ve become accustomed to instant gratification. For brands, this means providing solutions and answers to customers’ questions in a near-instant. Take

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Abinash Tripathy, Helpshift CEO & Founder, responds to questions from Customer Contact Week (CCW) about automation’s role in the future of customer service [CCW] Before

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Increasingly, brands are looking for innovative ways to meet rising customer expectations and remain relevant in a digital-first world. One such tactic is to use

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The sheer volume of mobile apps and the massive growth in their usage have been impressive. But efforts to retain customers via great mobile app

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Player support stopped being a back-office function years ago. The studios pulling ahead in 2026 treat customer service as a retention lever, a brand expression,

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