read
In-game support UX is what stands between a frustrated player and a resolved one. When a purchase fails mid-session or a player hits a bug
read
In-game support UX is what stands between a frustrated player and a resolved one. When a purchase fails mid-session or a player hits a bug
read
When a player hits a bug in your game, you usually have seconds, not minutes, before they decide what to do about it. A few
read
A mobile game support SDK is the difference between a player who gets help inside your game and one who rage-quits to an app store
read
Most studios pour their engagement budget into push notifications, then watch half their players never see a single message. That gap is not a delivery
read
Helpshift CEO Eric Vermillion featured on “Navigating the Customer Experience” with Yanique Grant. Listen to the podcast episode below.
read
Discord is a wildly popular online platform where players meet up, share tips, and get gaming-related help. Some players even refer to it as their
The Helpshift platform has been designed with “asynchronous” in mind from day one. Helpshift has been a pioneer in mobile messaging, and now we have
Much of our daily communication is asynchronous: we send an email in the morning and receive a reply at noon; we respond to a group
read
What is the first thing you do in the morning? Do you check the weather, read the news, scroll through Facebook, play music through Spotify,
Follow us on