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Average resolution time is the average elapsed time between a player raising an issue and that issue being fully closed, covering the wait, the back-and-forth,

Creating an app isn’t easy. But what’s more challenging, is creating a strategy that continues to bring you users even months and years after you

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Targeting mobile users is no longer just an internet marketing trend. The mobile application market is a large-scale competitive arena in which hundreds of players

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When it comes to apps, you either become a part of your user’s break time or you lose them in just 3 months from the

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The app market is getting more crowded with various apps trying to stand out among numerous competitors. In most cases, this leaves you with no

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For most game genres, monetization is a layer on top of the product. For hyper-casual games, it is the product. These are free, instantly playable

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Every great mobile game starts as an idea, but coming up with one that is both original and worth building is the hard part. The

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Mobile is the biggest platform in gaming, with billions of players and a market worth around $100 billion a year, and the tools to build

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